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All Digital Format TTRPG products sold exclusively at Drivethrurpg.com



You can find our complete line of TTRPG products for Pathfinder 1E, D20/OGL, and our own Karma Roleplaying System exclusively at Drivethrurpg.com. You can further support Bards and Sages Publishing by using our affiliate link when you shop at Drivethrurpg.com.


You can also find character sheets and maps for our Karma Roleplaying System and the Post-Apocalyptic Blues Campaign Setting on our Downloads Page.



Nemesis: Not Who They Seem



Pathfinder 1E





Nemesis: Not Who They Seem presents five unique NPCs that can serve as adversaries for your unsuspecting players. Each NPC is presented at multiple levels so that they can easily be added to your campaign. Whether you need a quick "replacement" villain because the players dispatched your main bad guy too soon, or you want to add some depth to your setting with side quests and adventures, these five charlatans will serve you well.


Russell Cobbler: A half-elf from a broken home who once dreamed of a life as bard. But the world never cared about his feelings, so now he manipulates the feelings of others to set them up for betrayal.


Lula Harper: The daughter of a noble's servant, Lula learned first hand how cruel and pointless the aristocracy really is. Now she masquerades amongst them in an effort to burn the entire oppressive system to the ground.


Milton the Alchemist: A temporary lapse of judgment sent this skill apothecary down his path of greed. Plying his schemes on those "with more coin than sense," Milton considers his crimes victimless. His victims might disagree.


Charlie Smith: After a horribly fumbled encounter with a green dragon, Charlie ended up with a cursed item that convinced him he was the greatest adventurer of all time. And he'll prove it, regardless of how many companions have to die in the process.


Annaleigh Baker: The former innkeeper's life was destroyed by a necromancer, but her existence didn't end.



Blood-Forging



Pathfinder 1E





Imagine a weapon that only responds to your hand. Armor that grows stronger as you do. Arms and armor with strange and unique abilities inherently tied to who you are. This is Blood-Forging, a rare artform practiced by the most elite craftspeople in the lands.


This supplement introduces the Blood-Forging feat, which allows master crafters to create Blood-Forged items. All Blood-Forged items gain enhancement bonuses based on the owner's total character levels, growing in power alongside their owners. In addition, each Blood-Forged item also possesses a set of unique abilities: one that unlocks when first acquired, one that grows stronger the longer it is used, and one Actualization ability that unlocks after it has been owned for five levels. The supplement includes over 40 examples of Blood-Forged weapons and armor, but players and GMs can use this supplement to come up with their own ideas as well.


In addition, this supplement includes story seeds to help GMs introduce this powerful new equipment into their campaigns. These seeds include four NPC master crafters that can teach the Blood-Forging feat to players, or craft Blood-Forged weapons and armor for them.



The Adventurer Class



d20/OGL/Pathfinder 1E





What does it mean to be an Adventurer? Filled with a wanderlust that drives them to explore, the Adventurer quests simply because it is what they feel in their hearts they must do. Though they rarely set off to become heroes, their propensity for ending up in the thick of conflicts often puts them on the right side of history...whether they intended to or not. Their actions often become the stuff of legends in spite of themselves.


The Adventurer isn't just a hero. More often than not, they are the Hero.


Designed for use in almost all d20/OGL fantasy systems, this version of the Adventurer seeks to give players the maximum flexibility in designing their character while maintaining game balance. This class gives players the versatility to dabble in a variety of talents and abilities without overshadowing the functionality of the core classes. The proverbial Jack-Of-All Trades, the Adventurer knows just enough about almost everything to figure out how to handle what others would consider impossible odds.


Besides the Adventurer Class, this supplement also includes over a dozen unique feats that, while designed to add flexibility to Adventurer builds, can be integrated into other classes as well.



Post-Apocalyptic Blues



D20 Modern





Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell.


Designed for use with Modern OGL game systems, Post-Apocalyptic Blues throws players into the heart of New Orleans just as civilization begins the slow, painful process of returning after a nuclear war.



Karma Roleplaying System



Our fully customizable TTRPG





No Classes.

No Levels.

One Die.


Control your character’s destiny in ways you never thought possible! The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play. No levels or classes. No arbitrary restrictions. Create your own races. Design your own spells. Build your own magical items. All using an easy-to-follow point system.


Download the Core Rules book for free and find additional supplements to support your game at Drivethrurpg.com



Full line of 3.5/OGL products



npcs, adventures, and more





From dangerous villains to hapless quest givers, from the silly to the serious, Bards and Sages Publishing offers an extensive line of supplemental materials to support your d20/OGL games. Explore all of our offerings exclusively at Drivethrurpg.com





Bards and Sages Publishing